hi my friends
you can find the game evaluation criteria on this link
also this is some points:
-the name of the game,
-the type of game, (Genre)
-where the game is located or can be downloaded,
-which disciplines/subjects the game might cover,
-what sort of learning that might occur when playing the game, (how it may help your students -to learn a specific topic or skill or behaviour)
-how you might possibly use it in the classroom. (how you'd implement it)
The conditions likely to induce the flow state are characterised by Malone (1980) as:
• the activity should be structured so that the player can increase or decrease the level of
challenges faced, in order to match exactly personal skills with the requirements for
action
• it should be easy to isolate the activity, at least at the perceptual level, from other
stimuli, external or internal, which might interfere with involvement in it
• there should be clear criteria for performance; a player should be able to evaluate how
well or how poorly (s)he is doing at any time
• the activity should provide concrete feedback to the player, so that (s)he can tell how
well (s)he is meeting the criteria of performance
• the activity ought to have a broad range of challenges, and possibly several qualitatively
different ranges of challenge, so that the player may obtain increasingly complex
information about different aspects of her/himself.
Ahmad

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